A downloadable game

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*** WARNING *** 

Please be careful if you want to try this program on a real Commodore 64. I'm not entirely sure I programmed the game properly (especially the parts involving sprite memory and music), because I mostly learned from the original C=64 user manual and a few tips from other publications. Use it at your own risk! 

C=64.REX is a retro game written (very badly) by Alberto (BCO) Sgaggero in BASIC V2 for the glorious Commodore 64

It is a personal reinterpretation of the Chrome Dino game

This is actually my very first project using sprites and a very simple SID tune. I think there are a lot of mistakes in it, but somehow it works anyway. 

Just like in Chrome Dino, the player controls a very pixelated Tyrannosaurus Rex running across a very colorful but very empty desert. 

The project originally started back in 2022 on the Commodore VIC-20 as an entry for a competition, before evolving into different versions over the years. 

You can find the VIC-20 version of the game here: 

https://fourseasons.itch.io/vicrex

You can find the C=64 PETSCII version of the game here: 

https://fourseasons.itch.io/c64-rex 

You can find the MSX ASCII (character-modified) version of the game here: 

https://fourseasons.itch.io/msx-rex

You can find the MSX SPRITES version of the game here: 

https://fourseasons.itch.io/outrex-msx

GOAL 

The goal is simple: avoid the strange cacti by jumping over them. 

INSTRUCTIONS 

Press the space bar to start the game and jump over obstacles. 

Have fun! 

DISCLAIMER 

I didn't compose the music. I used the wonderful SID tune "Moon Patrol", composed by John Ames in 2004:

All credits go to the original author. 

DONATE 

If you'd like to support my retro projects, feel free to leave a small donation. Thanks! 

Download

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Click download now to get access to the following files:

c64rex.d64 170 kB

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